Go to Alley of Dangerous Angles, join the temple of Aoskar, get mazed by Lady of Pain, get the hammer from the maze.ĭo quests for Mebbeth, become mage, sell useless stuff including the hammer (you'll get 4k+ gold from this overall).īuy friends spell, learn friends spell, go to Fells tattoo Parlor, cast friends for Char 25, buy these tattoos> 2x Int+1, 1x Wis+2, 1x Con+2, 1x Con+1 I just replayed the game so it's still fresh, anyway >īy doing everything in the mortuary you level up to level 4, pick +1 Int.ĭismantle the 4 guarding skeletons in the main hall on the first floor, (important, you get the shield spell from this, -7AC for TNO, best buff in the game).Īfter exiting the mortuary, go to the Smoldering Corpse Bar, get Wis +1 by talking to O, get Dakkon, have Dakkon learn the shield spell. The rest is pretty much choosing the type of weapon and having in mind that being Lawful Good enables to wield Celestial Fire. It is important to spend weapon proficiency points and these require a teacher (Porphiron in the Hive and Korur in the Lower Ward) and getting some nifty bonuses from other characters. Such strength makes TNO really good in fights.Īfter getting high WIS, INT and CHA I will then continue to raise STR followed by CON and DEX as last, because high strength is enough to let TNO to become a killing machine. It is crucial for this 'build' to have 18 STR before getting one of these bonuses, because raising STR on level up (and character creation) will cost 5 points total to get to STR 19 (18 -> 18/25 -> 18/50 and so on), whereas the bonus on level 7/12 will get STR straight from 18 to 19, which is huge.
There are exceptions to be aware of related to the bonuses that TNO gets for getting level 7 and 12 for fighter class - they will give +1 STR (max weapon proficiency up to 4) and +1 STR, +1 CON, +3 HP (max weapon proficiency up to 5) respectively. High WIS and INT are obviously for unlocking the conversation and memories options and I will try to raise these as quickly as possible to 21 each then followed by charisma. TNO will not be very strong at first, because even though he has nice STR, he can die very easily, so you need to rely on Morte tanking at first. That's why I can postpone spending the points on levelup on charisma). This may look a bit odd, but I pretty much always have TNO mainly as a fighter, but have the other 2 classes unlocked, for the sake of completion (also having mage class enables to use a nice trick, when having Dak'kon in the party - switch the class to mage -> cast friends -> switch to fighter -> now you have a fighter with high charisma, if needed. Anyway, here are the stats that I like to begin with: It's not very detailed, because it's been some time since I last played the game. I wouldn't call it a 'build', because it's just a way that I prefer to play as TNO, but I noticed that he got quite powerful and could handle e.g.